Showing posts with label makerspace. Show all posts
Showing posts with label makerspace. Show all posts

Thursday, April 28, 2016

Research skills + geography + programming = lots of library fun!

Learning research skills is critical to success in middle school - and life in general! We have no shortage of easy access to information, but being able to evaluate and critically select the information that is most relevant and appropriate for your purpose takes practice.
In library classes, 4th graders created Scratch games after using the CultureGrams database and Capstone's One Nation book series to locate information about a US state. They selected 12 "just right" (not too obvious, not too obscure) facts about their state, wrote them down in their own words, selected their best clues, and put them into Scratch games they programmed themselves. 
This project honed many important skills: research, critical thinking, nonfiction comprehension, and paraphrasing! Our culminating activity was playing one another's games (and leaving complimentary feedback). It was great to have our Head of School and other staff members show up to join in the fun! Follow the link above to try them out yourself!

Friday, April 24, 2015

Hands-on fun: Roald Dahl meets the makerspace!

It seems like no coincidence that even as advances in technology make many aspects of life more intangible, deeply satisfying traditional pursuits such as oral storytelling and handicrafts are gaining tremendous popularity and respect. Very often this results in an intriguing fusion of old and new: listening to personal stories not around a campfire or on a neighbor's porch, but via a podcast that brings you voices of people you'd never otherwise cross paths with. Similarly, makerspaces meld remarkable new materials with time-honored skills.


In 3rd grade we combined literature appreciation (my personal favorite Roald Dahl novel, Danny the Champion of the World) with Design Thinking and a big dose of makerspace fun.

I don't want to spoil the end of the book for anyone who is unlucky enough not to have read it, but the challenge we took on was designing a better mouse pheasant trap!

Step one: researching and taking notes about pheasants. Danny's father is a poacher, which means he has a deep understanding of the animals he hunts and the environment they inhabit.

Step two: collaborate with your partner to design a trap that will foil greedy Mr. Hazell's plans but not do excess damage to the pheasants or their habitat.

Step three: receive constructive criticism from another team. Offer the same in return. Does your trap show creative use of limited resources? Does it exhibit knowledge of pheasant biology? Respect for the earth? Is it likely to work? Consider the feedback and make improvements!

Step four: build, test, tweak, repeat!

Some of our young makers will be exhibiting their traps at the NWAIS Makerfest next month. Several teams are already hard at work creating extensions to their projects--programming simulations, using 3D printers, and more!